Tagged programming

Monogame – Working with Touch

*NOTE – This may also work on other platforms with touch as well, but this hasn’t been tested on anything other than Android at the current moment. One fundamental aspect to understand about touch and gestures is that code needs structured around the idea of continuous input. Thus, any touch recognition code should be encapsulated…

PhysicsFS/PhysFS++ Tutorial

This is a follow-up from a promise that I made in my tutorial video on designing an asset manager using SFML. That video can be found here. This tutorial is centred around PhysFS++, a C++ wrapper for PhysicsFS. For the sake of the tutorial, it’s assumed that the reader is familiar with PhysicsFS and what it’s capable of. Described here is a workflow for simple use of the library. Anything more discrete is beyond the scope and will have to be ascertained by the reader on their own accord. Lastly of note, PhysFS++ encapsulates PhysicsFS calls in a PhysFS namespace.…

Vagabond 1.0 – Nearly Here

Yes that’s right. After much toil, and missing my self-imposed deadline for a release, I’m nearly complete with the program and can give it a 1.0 which means that it’ll go into General Availability. I’m not posting Vagabond News on its website because I want that strictly to be a place to get the program from and a reference for information that developers would be interested in. Just wanted to get that out of the way as well. 🙂 Right now the program is about 98% done. All that remains is to test two additional features, push to the repository…

Another Vagabond Update

I wanted to take some time out from working on it to provide you with an update to the Vagabond project. Recently I had some piqued interest on Twitter for the project and it’s lit a little more of a fire under my arse to get it going. I’d continued to work on it but I was putting in on the back-burner in favor of other projects that I’ve been working on. It’s safe to say that I’ve got enough interest now to get it done. If you need another synopsis on it, please check out my previous post about…

Ohio Linux Fest – The Aftermath

I’m back home from the Ohio Linux Fest and I’m very, very tired. As much as I want to write more, I think I’m going to keep this short and sweet for the time being and just give a minor overview and save most of the major content for some of the upcoming podcasts that I’m going to be co-hosting to go over the event. First of all, I know that some of you reading this most likely attended the event and even came to my talk to which I want to extend an infinite amount of gratitude to you…