Tagged math

Development Journal – I Can Haz Procedurally Ramped Difficulty?

Preface – I’m not a mathematician in any way, shape or form. Shamefully, one of the things that’s always bugged me about any game I’ve ever written was the difficulty was explicitly defined. In other words, I would always have a method that would check the current level and apply random scalars to settings depending upon that check. Does it work? Yes. Is it intuitive? No. Does this make for a horrible game experience? Yes and no (more yes). Without diving too far into the rabbit hole, I wanted a way to automatically increase the difficulty of a game while…

Game Development – Migrating to Classical Mechanics

Let’s clear up some possible confusion regarding the title of this post. I’m not necessarily directly talking about game play mechanics as I am talking about the branch of physics called Classical Mechanics. You know, the fun stuff that helps us describe motion of mass under certain types of forces and the effects, both direct and indirect, resulting. Well it’s fun for me anyway. Even though I hadn’t necessarily realized how much I’d forgotten about really simple stuff. And let’s clear one more thing up here. I’m not a professional mathematician or physicist. I’m a software engineer. So if you’re…