Gist Publishing

I’m digging my way through the SFML.NET bindings, and creating a series of GitHub Gists along the way to illustrate both how to use the binding and patterns that I may employ whilst using them. These will all lead up to some shareware thing, eventually. At a minimum, I figured I’d get these out there.Continue reading “Gist Publishing”

Monogame – Working with Touch

*NOTE – This may also work on other platforms with touch as well, but this hasn’t been tested on anything other than Android at the current moment. One fundamental aspect to understand about touch and gestures is that code needs structured around the idea of continuous input. Thus, any touch recognition code should be encapsulatedContinue reading “Monogame – Working with Touch”