Tagged development

Monogame – Working with Touch

*NOTE – This may also work on other platforms with touch as well, but this hasn’t been tested on anything other than Android at the current moment. One fundamental aspect to understand about touch and gestures is that code needs structured around the idea of continuous input. Thus, any touch recognition code should be encapsulated…

Configuring Apache Cordova with JetBrains WebStorm

Stepping back into the mobile arena after a bit of an absence, I decided to take a bit of advice from a gentleman who sat in on my 2014 Ohio Linux Fest lecture “Android Development on Linux” (generously, and anonymously, curated on the Internet Archive) and look not just at Android but at cross platform. For the longest time, this has always been a topic of considerable consternation. One has to think, upon reflection of the history of technology, that we’ve experienced in some ways a regression to the days when cross platform littered the landscape and was, in certain…

Clicky Game – Development Journal 0001

Because I have no life, and because I really suck at having good ideas, the concept of Clicky Game was born. Now ordinarily I wouldn’t bat two shits at this thing after having written something like that, but I wanted to use this as an opportunity to really dig deep back into C++ and use some of the features in C++11. I just want an excuse to use lambdas liberally. 🙂 I’m doing a few interesting things with this project. First of all, I’m writing it in Visual Studio. Yes, I know, blasphemy. The reason for this though is because…

Projekt Vagabond Isn’t Dead. I Swear.

I’m starting to get back to a point where I can start working on this thing again and it’s like flipping through a kindergarten yearbook. Every now and then I’ll find something that makes me think I had a stroke of genius. Other times it’s like seeing a photo of that one kid you hated more than bees. Like you’d prefer taking nails hammered into your ears than listen to that twat for a single second more than you had to. Tonight I had more of the latter instead of the former. This thing has taken several forms starting out…

Vagabond 1.0 – Nearly Here

Yes that’s right. After much toil, and missing my self-imposed deadline for a release, I’m nearly complete with the program and can give it a 1.0 which means that it’ll go into General Availability. I’m not posting Vagabond News on its website because I want that strictly to be a place to get the program from and a reference for information that developers would be interested in. Just wanted to get that out of the way as well. 🙂 Right now the program is about 98% done. All that remains is to test two additional features, push to the repository…