Infrastructure Changes

Greetings

It’s been a fair bit since my last update but I’ve been super busy with changing jobs and being super sick and snowed in. Admittedly it hasn’t been as bad as it has been for my New England friends but it’s still be a bad winter all around.

So let me cut to the heart of the matter here.

In order to further perpetuate my “federated online identity,” I’m finding that I need to move away from Google. While the domain gregfmartin.com is owned by me and registered through WordPress, the email that I’ve been using since it’s conception about twenty-seven months ago, “greg@gregfmartin.com” has been hosted via Google Apps. I was fortunate enough to get into Google Apps right at the tail end before they staggered the service and locked a lot of the feature set behind a paywall. However, now that I’m starting to post more videos to the “associated” (and I use that term loosely because if you define association by simply having an email address with it, then that’s fine) YouTube account, I’m having all kinds of trouble interacting with my audience because of higher-level admin settings that I can’t seem to change no matter what I do. Also, because I thought I could fix all of these issues by upgrading to the 30-day trial version of the full Google Apps, I’m still no closer to figuring it out than I was before. This leaves me in a bind because if I can’t fix these issues then I’m not going to pay for the service and I’ll lose my email address.

To that end, I’ve fallen back on my trusty hosting from GoDaddy. So here’s what’s going to happen in the next few months or so.

30 days from now, the email “greg@gregfmartin.com” is going to expire and will no longer be usable. To counter this, I’ve created the email “greg@gregfmartin.org” which will be the new email for my website and the best to reach me at. You can update your contact list now and start using that address now if you like since it’s already active. I’m doing what I can for all of my other registered-services to migrate the email to the new one.

The website “gregfmartin.com” will expire at the end of the year and will no longer be usable. Instead, you should use “gregfmartin.org” which is now usable as well. It will forward you to “gregfmartin.com” (I’ll still own this domain but I’m going to be sitting on it and having it forward to “gregfmartin.org”)

Since my YouTube Channel is still relatively small, but has a faithful bit of viewing, I’m going to have to figure out what to do with that. I’m still going to be producing content and putting it on the internet but I’m just not sure where it’s going to go right now. I’ve been eyeballing Vimeo but I need to do more research into this matter.

Nothing else changes. My Twitter is still @gregfmartin, Facebook is still gregfmartin, GitHub is still gregfmartin, etc…

Hopefully this will help cover my ass and move me in the right direction.

“Studio” Update

I couldn’t really think of anything better to call my desk than a studio. That and I’m sure “Desk Update” sounds more like a press room churning out whatever they can come up with.

The holidays have a way of stealing time away from projects. As does family drama and everything else that constitutes a curve ball in life. But you have to do what you have to do. If that means putting things on the back burner for the time being then that’s what has to happen.

As the holidays are just literally right around the corner, I’m starting to find time to get back to working on The Shopper v. 2.0, which is long overdue, and trying to finish up the two Android game projects I’m cooking up.

Two? Oh yeah. My second “filler” project. A Greg-ified Pong variant. If you don’t know what that means, don’t worry about it. I don’t either but I’m sure that whatever comes out of it will be pretty decent. At least I’m hoping it will. I really just needed to do something else besides for work on The Shopper and my other game. I haven’t churned out any Android apps since my pilot release and I want to get something else out there. I’ll be distributing on Play as well as other channels to friends and family. No need for any restrictions on this as it’s intended to be open source. Now clearly, I don’t own Pong or anything like that but I’m sure that as an educational vehicle, it’ll be just fine. As an entertainment vehicle, you may or may not puke over how awesome it’ll be.

For my game projects, I’ve finally decided to put my own personal touches so that it is clearly my work. Most of those are code formatting subtleties (nothing that makes the code unreadable). Others are visible to the user.  One such way of doing this is by creating a splash image for the name that I distribute apps under, Quorra Apps. The image is shown below. Nothing fancy but it’s pretty clean and simple. Plus the green kicks ass.

The splash image used in my games.
The splash image used in my games.

Maybe I should have added some inset to the characters? I rather appreciate the appeal and simplicity that “flat” brings.

In my last post, I’d mentioned something about doing a write-up on migrating from simple pixel-oriented mechanics in 2D games to using classical mechanics, or actual physics, to regulate the behavior of your in-game entities. I’ll release this in parallel with my Pong variant release. This way, I can get code samples lined up inline with explanations. Keep in mind with this though that I’m not the “go-to” game developer or physicist or mathematician. My profession is writing software for practical everyday solutions or business application. So what I’m saying there will not be the best way to do things and some of what I’ll say might be wrong. If it is, just send me a “Hey asshole!” email and I’ll fix it.

I’m going to finish up with salutations. I hope everyone has a damn good holiday, whichever one it is you subscribe to, and you don’t do anything too crazy.

After all, we survived the impending apocalypse yet again. Might as well pat yourselves on the back for that one.