Tagged applied mechanics

Game Development – Migrating to Classical Mechanics

Let’s clear up some possible confusion regarding the title of this post. I’m not necessarily directly talking about game play mechanics as I am talking about the branch of physics called Classical Mechanics. You know, the fun stuff that helps us describe motion of mass under certain types of forces and the effects, both direct and indirect, resulting. Well it’s fun for me anyway. Even though I hadn’t necessarily realized how much I’d forgotten about really simple stuff. And let’s clear one more thing up here. I’m not a professional mathematician or physicist. I’m a software engineer. So if you’re…