PhysicsFS/PhysFS++ Tutorial

This is a follow-up from a promise that I made in my tutorial video on designing an asset manager using SFML. That video can be found here. This tutorial is centred around PhysFS++, a C++ wrapper for PhysicsFS. For the sake of the tutorial, it’s assumed that the reader is familiar with PhysicsFS and what it’s capable of. Described here is a workflow for simple use of the library. Anything more discrete is beyond the scope and will have to be ascertained by the reader on their own accord. Lastly of note, PhysFS++ encapsulates PhysicsFS calls in a PhysFS namespace.…

Vote!

It goes without saying to most that a presidential election in the United States is a portentous ordeal, not just for its denizens but for the world at large. I’m confident that even those at polar extremes await with anxiety for the climax. Some then receiving their due orgasm, others hobbling away with what males…

When I’m Not Writing…

Admittedly I’m not a professional photographer, but that doesn’t stop me from partaking in the act and playing at it. For me it’s definitely more of an armchair hobby, but it plays nicely into my interest in aesthetic relative to colours: hues, tone, saturation, contrast, etc… Anyway, here’s the album. I’ll be adding more to…

JUNK PUNCH is Published

This is sort of old news (within the month) but my first book, JUNK PUNCH, has been published and is available for you to consume, literally and figuratively. Although if you do decide to consume it literally, I’m not responsible for damage done to your internals. The premise of the book is three-fold. The first…

New York City – The Pain of Pleasure

New York. Sometimes affectionately referred to as The Big Apple. Culturally it has long served as the galvanizing catalyst for the United States, as if to somehow represent the absolute best we have to offer as a country. Countless Hollywood movies, video games, fictional literature, music, and live stage plays use New York as a…