From software development

Monogame – Working with Touch

*NOTE – This may also work on other platforms with touch as well, but this hasn’t been tested on anything other than Android at the current moment. One fundamental aspect to understand about touch and gestures is that code needs structured around the idea of continuous input. Thus, any touch recognition code should be encapsulated…

PhysicsFS/PhysFS++ Tutorial

This is a follow-up from a promise that I made in my tutorial video on designing an asset manager using SFML. That video can be found here. This tutorial is centred around PhysFS++, a C++ wrapper for PhysicsFS. For the sake of the tutorial, it’s assumed that the reader is familiar with PhysicsFS and what it’s capable of. Described here is a workflow for simple use of the library. Anything more discrete is beyond the scope and will have to be ascertained by the reader on their own accord. Lastly of note, PhysFS++ encapsulates PhysicsFS calls in a PhysFS namespace.…

Configuring Apache Cordova with JetBrains WebStorm

Stepping back into the mobile arena after a bit of an absence, I decided to take a bit of advice from a gentleman who sat in on my 2014 Ohio Linux Fest lecture “Android Development on Linux” (generously, and anonymously, curated on the Internet Archive) and look not just at Android but at cross platform. For the longest time, this has always been a topic of considerable consternation. One has to think, upon reflection of the history of technology, that we’ve experienced in some ways a regression to the days when cross platform littered the landscape and was, in certain…