RHEL/CentOS – Configuring a Local Repository Server

I haven’t made a decent technology post in some time, let alone one about my beloved Linux. To rectify that travesty, this post comes at a time to end said drought and to share with my Linux friends how to accomplish the goal outlined by the title. I do often see a fair number ofContinue reading “RHEL/CentOS – Configuring a Local Repository Server”

Monogame – Working with Touch

*NOTE – This may also work on other platforms with touch as well, but this hasn’t been tested on anything other than Android at the current moment. One fundamental aspect to understand about touch and gestures is that code needs structured around the idea of continuous input. Thus, any touch recognition code should be encapsulatedContinue reading “Monogame – Working with Touch”

PhysicsFS/PhysFS++ Tutorial

This is a follow-up from a promise that I made in my tutorial video on designing an asset manager using SFML. That video can be found here. This tutorial is centred around PhysFS++, a C++ wrapper for PhysicsFS. For the sake of the tutorial, it’s assumed that the reader is familiar with PhysicsFS and whatContinue reading “PhysicsFS/PhysFS++ Tutorial”