From December, 2012

“Studio” Update

I couldn’t really think of anything better to call my desk than a studio. That and I’m sure “Desk Update” sounds more like a press room churning out whatever they can come up with. The holidays have a way of stealing time away from projects. As does family drama and everything else that constitutes a curve ball in life. But you have to do what you have to do. If that means putting things on the back burner for the time being then that’s what has to happen. As the holidays are just literally right around the corner, I’m starting…

Game Development – Migrating to Classical Mechanics

Let’s clear up some possible confusion regarding the title of this post. I’m not necessarily directly talking about game play mechanics as I am talking about the branch of physics called Classical Mechanics. You know, the fun stuff that helps us describe motion of mass under certain types of forces and the effects, both direct and indirect, resulting. Well it’s fun for me anyway. Even though I hadn’t necessarily realized how much I’d forgotten about really simple stuff. And let’s clear one more thing up here. I’m not a professional mathematician or physicist. I’m a software engineer. So if you’re…