RHEL/CentOS – Configuring a Local Repository Server

I haven’t made a decent technology post in some time, let alone one about my beloved Linux. To rectify that travesty, this post comes at a time to end said drought and to share with my Linux friends how to accomplish the goal outlined by the title. I do often see a fair number of…

Snippet from an Untitled Project

The needle pierced the iris of the dream, and from within welled a dithering pointillism of bloody fumes. The lids wiped free a milky haze only to replace itself with a more virulent wash of the scene burnt there before. Two fingers, erected parallel, obstructing vision, press at first gently. Check – no result. Press…

Too Many, Too Far

Reading nonsense such as this has finally provoked within me the urge to unleash a summary of the nearly endless waves of indignation that doubtless follow soon after. Before continuing, please be sure to read fully the words on this article of clothing, typeset carefully for dramatic effect. First, we must isolate the demands in…

Monogame – Working with Touch

*NOTE – This may also work on other platforms with touch as well, but this hasn’t been tested on anything other than Android at the current moment. One fundamental aspect to understand about touch and gestures is that code needs structured around the idea of continuous input. Thus, any touch recognition code should be encapsulated…

PhysicsFS/PhysFS++ Tutorial

This is a follow-up from a promise that I made in my tutorial video on designing an asset manager using SFML. That video can be found here. This tutorial is centred around PhysFS++, a C++ wrapper for PhysicsFS. For the sake of the tutorial, it’s assumed that the reader is familiar with PhysicsFS and what it’s capable of. Described here is a workflow for simple use of the library. Anything more discrete is beyond the scope and will have to be ascertained by the reader on their own accord. Lastly of note, PhysFS++ encapsulates PhysicsFS calls in a PhysFS namespace.…